I am a Research Scientist at Apple Inc. Prior to this, I was the Director of Research and Education at the UW Reality Lab and a Faculty Lecturer at the University of Washington.
I received my Ph.D. in Computer Science and Engineering from the University of Washington - Seattle, advised by Prof. Steven Seitz. I was a member of the GRAIL lab, where I worked on problems related to graphics, vision, and human-computer interaction. Most of my research interests lie at the intersection of these areas, particularly in Augmented and Virtual Reality.
Prior to my graduate studies, I worked as a developer on various research projects with the Advanced Development and Prototyping group at Microsoft Research India.
I also enjoy teaching and led the Fall '18 VR/AR Capstone class at UW.
For my thesis research, I investigated ideas around interactive reconstruction and modeling of spaces with mobile devices while in-situ, using augmented reality, with the goal of creating useful 2D and 3D visualizations in real-time. I also have an interest in entrepreneurship and exploring the real world applications of AR/VR, particularly in the areas of healthcare, education, training, and cultural heritage preservation.
Equivariant Neural Rendering
Emilien Dupont, Miguel Angel Bautista, Alex Colburn, Aditya Sankar, Carlos Guestrin, Josh Susskind, Qi Shan
International Conference on Machine Learning, 2020
Towards AR-assisted visualisation and guidance for imaging of dental decay
Yaxuan Zhou, Paul Yoo, Yingru Feng, Aditya Sankar, Alireza Sadr, and Eric J Seibel
IET Healthcare Technology Letters, 2019
Thought Disposal: Co-Designing a virtual interaction to reduce stress in teens
Elin A. Björling, Rachael Cicero, Aditya Sankar, and Anand Sekar
Proceedings of the 18th ACM International Conference on Interaction Design and Children (IDC), 2019
Interactive Room Capture on 3D-Aware Mobile Devices
Aditya Sankar, Steven M. Seitz
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology (UIST), 2017
In Situ CAD Capture
Aditya Sankar, Steven M. Seitz
Proceedings of the International Conference on Human-computer Interaction with
Mobile Devices (MobileHCI), 2016
Capturing Indoor Scenes with Smartphones
Aditya Sankar, Steven M. Seitz
Proceedings of ACM Symposium on User Interface Software and Technology (UIST), 2012
Being John Malkovich
Ira Kemelmacher-Shlizerman, Aditya Sankar, Eli Shechtman, and Steven M. Seitz
Proceedings of European Conference on Computer Vision (ECCV), 2010
An Interactive Multimedia Framework for Digital Heritage
Narratives
Neeharika Adabala, Naren Datha, Joseph Joy, Chinmay Kulkarni, Ajay Manchepalli, Aditya Sankar, and Rebecca Walton
Proceedings of the 18th ACM International Conference on Multimedia (MM), 2010
• Indoor Scene Capture System, A. Sankar, S. Seitz., filed, under review, 2014 (Contact for licensing opportunities)
• Sensor Fusion Interface for Multiple Sensor Input, A. Sankar, W. Portnoy., US Patent Issued, 2016
• Experience Streams for Rich Interactive Narratives, J. Joy, N. Datha, E. Stollnitz, A. Sankar, et. al., US Patent Issued, 2015
• Generalized Interactive Narratives, A. Sankar, J. Joy, A. Prasad, N. Datha., US Patent Issued, 2011
CSE481V: VR Capstone, 2018 — Capstone project class where students built AR/VR apps using Windows MR and Magic Leap One.
CSE481V: VR Capstone, 2016 — Capstone project class where students built AR/VR apps using HoloLens, Oculus and Vive.
CSE557: Computer Graphics, 2015 — Graduate Computer Graphics course.
CSE557: Computer Graphics, 2014 — Graduate Computer Graphics course.
I was born and raised in New Delhi, India. In my spare time, I love to play music, travel, ride my motorcycle (s) and climb mountains. I have had the pleasure of climbing several mountains in the Pacific Northwest with an incredible group of people from The Mountaineers. Some of my favorite trip memories are below:
Feel free to email me about my work, or to just say hello!